
If it's small-time security then having the primary response to confirmed intruders be lockdown the intruders+call HTR if they can't handle them is smart. If you want to throw a magic challenge beyond getting past the wards and not sounding the alarm, they could be able to call in a bound spirit to attack intruders. The book Coyotes has some good info on ideas like that. What you can do is have off-site mages come by in astral every 15-60 minutes depending on how you want to do it. Having patrol IC out at all times is pretty standard, and then it can start deploying stuff like tracer and IC to attack.įor magic, I think you've got a pretty good idea. They could just depend on the host's security itself it it's a decent host. Depending on the workforce, any non-drone workers may also be inclined to report the runners as well.įor the matrix, if it's on a host then depending on how much difficulty you want the party to face, having a spider+host security is pretty tough. A smaller corp probably gets their security from a corpsec group, and if you want it to be small, it can be small. Personally when I look at corporate security, I go for mundane/matrix/magic. No chance in hell that you'll tell us how your runner is a contrarian, nosirree >Spend all your money on ammo and then throw it away * Standing GNORW_SI_WONK_UOY_GNIHTYREVE.BTL.

* Your Chummer > Tools > Options books list has been checked * You have 1 old public message, titled 'SDRAWKCAB' * Their Current Rep Score: 100 (145547% Negative) Pistol attacks aren't all that powerful and Glory thrives in being able to flush enemies out of cover with just one strike.>Dwarves_and_Elves_are_unfairly_treated_Unlike_those_POSH_Trolls_and_Orks_In_their_Villas.thread It focuses on improving her melee attacks to the detriment of her Pistol abilities, but that's a good tradeoff. This is about as offensive as a Glory build can get. This build takes Compound Attack, Upgraded Medkit, Fray Armor, Adrenal Pump, and Ruger Super Warhawk. Sure, you could ignore the Razors or the Pistol entirely, but Glory's true role in the party will always be related to healing. Unlike the other characters in the game, Glory's skill choices don't really feed into making her a specialist with either of her weapons. It has 14 DMG, an ammo capacity of 6, and pierces 4 armor. Ruger Super Warhawk: Glory now carries a custom Pistol that has armor-piercing ammo. Upgraded BuMoNa Kit: Replaces the BuMoNa Kit that Glory carries with a BuMoNa Platinum Trauma Kit. Has a 5-turn CD which is shared with the normal Adrenal Pump CD. Revive: An ability that allows Glory to revive an ally with 25% HP. Costs 2 AP and has a 5-turn CD.Īdrenal Pump: Increases how long Glory's Adrenal Pump lasts by one round. Hail of Bullets: A Pistol attack that can hit up to four enemies at the same time, but has -5% accuracy to compensate.

Upgraded BuMoNa Kit: Replaces a Basic BuMoNa Kit with a BuMoNa Gold Trauma Kit.įray Armor: A two-hit Razor attack that strips 2 armor from the target with each hit.

Upgraded Medkit: Replaces a Basic Medkit with a Premium Medkit. Costs 1 AP and has a 2-turn CD.įirePower Round: A Pistol attack that deals an additional 2 damage and pierces 2 armor. Compound Attack: A Razor attack that pierces 1 armor and has a chance of dealing AP damage.
